Every Sneaker Drop awards exactly one randomized item. The rarity of that item is rolled against the following distribution. These odds are uniform across all Sneaker Drops and apply to every Drop regardless of how it was obtained (purchased, earned, or rewarded).
- Legendary 2%
- Mythic 5%
- Epic 15%
- Super Rare 28%
- Rare 50%
How items are awarded
Once the rarity is rolled, one reward is drawn from that tier’s pool. Rewards within a tier are not equally likely. Each carries its own weight. The complete table is published below.
Sneaker Drops do not award duplicate cosmetics. Cosmetics and frames you already own are removed from the pool before the draw, and their share is redistributed across the remaining rewards in that tier. A consequence worth understanding: the more of a tier’s cosmetics you already own, the more often that tier will pay out coins and consumables instead.
Full reward table
“Within tier” is the chance of a reward once that rarity has been rolled. “Overall” is the chance per Drop, for a player who owns none of the cosmetics involved.
| Tier | Reward | Within tier | Overall |
|---|---|---|---|
| Rare 50% |
150 coins | 15% | 7.50% |
| 200 coins | 18% | 9.00% | |
| 250 coins | 12% | 6.00% | |
| 1 single-use item | 35% | 17.50% | |
| Entry-tier shop cosmetic | 20% | 10.00% | |
| Super Rare 28% |
300 coins | 20% | 5.60% |
| 400 coins | 15% | 4.20% | |
| 2 single-use items | 30% | 8.40% | |
| Mid-tier shop cosmetic | 35% | 9.80% | |
| Epic 15% |
600 coins | 25% | 3.75% |
| High-tier shop cosmetic | 60% | 9.00% | |
| Bronze frame | 15% | 2.25% | |
| Mythic 5% |
1,000 coins | 20% | 1.00% |
| Premium shop cosmetic | 60% | 3.00% | |
| Silver or Gold frame | 20% | 1.00% | |
| Legendary 2% |
2,000 coins | 15% | 0.30% |
| Past-Path exclusive cosmetic | 50% | 1.00% | |
| Top-tier shop cosmetic | 25% | 0.50% | |
| Emerald frame | 10% | 0.20% |
Single-use items are drawn evenly from Skateboard, Energy Drink, Pickpocket, Banana Peel and Rubber Soles. Cosmetic rewards name a value band, not a specific item: one cosmetic of that band is then drawn evenly from every qualifying item in the shop catalog, so the odds above stay accurate as the catalog grows.
Past-Path exclusives
The Legendary tier can award cosmetics that were exclusive to a previous season’s Path and are not sold in the shop. These are the only rewards in WalkOff that cannot be bought outright, which is what the Legendary tier exists to chase.
A season’s cosmetics enter this pool only after that season has ended. The current season’s items can never appear in a Drop while it is still running. Until the first season has ended, this pool is empty and its 50% share is redistributed across the other Legendary rewards, raising each of them proportionally. The Pro Halo frame is deliberately excluded: it marks an active subscription, not a season you played.
How Drops are obtained
Sneaker Drops can be bought with in-game coins in the shop, and are also awarded free through daily streak rewards and the seasonal Path. Coins can be earned through gameplay or purchased with real money through Apple’s in-app purchase system.
There is no daily limit on the number of Sneaker Drops you may purchase. Coins spent on Drops are non-refundable, and the odds above do not improve with the number of Drops opened. Every Drop is rolled independently against the same table.
No real-world value
Items awarded from Sneaker Drops are virtual items used only inside WalkOff. They have no monetary value, cannot be redeemed for real currency or goods, and cannot be traded, sold, or transferred to other accounts. See our Terms of Service §4 for details on Virtual Items.
Modifications
WalkOff reserves the right to modify the rates, rarity pools, and reward composition of Sneaker Drops at any time. Material changes to drop rates will be reflected on this page and in the in-app disclosure prior to purchase. We do not retroactively modify the outcome of any Sneaker Drop already purchased.
Last updated: August 26, 2026 · Questions? [email protected]