Sneaker Drop Odds

The odds of receiving each rarity from a Sneaker Drop.

Every Sneaker Drop awards exactly one randomized item. The rarity of that item is rolled against the following distribution. These odds apply to every Drop you open with no minimum rarity banked. Some Path tiers award a Drop with a minimum rarity of Super Rare, Epic or Mythic. A minimum earned that way is held on your account and applied to the next Drop you open, whichever Drop that is: the tiers below the minimum cannot be rolled, and the odds of the tiers at or above it are rescaled in proportion. A Mythic minimum, for example, rolls Mythic 71.4% of the time and Legendary 28.6%. A minimum can only improve a roll, never worsen it.

How items are awarded

Once the rarity is rolled, one reward is drawn from that tier’s pool. Rewards within a tier are not equally likely. Each carries its own weight. The complete table is published below.

Sneaker Drops do not award duplicate cosmetics. Cosmetics and frames you already own are removed from the pool before the draw. If the reward rolled has nothing left to give you, because you own every cosmetic in that band, every frame it names, or every past-Path exclusive, that reward is removed from the tier and the roll is repeated over the rewards that remain, with their weights rescaled in proportion. Coin rewards stay in that repeat. Only when every cosmetic, frame and exclusive in the tier is already yours does the Drop pay a fixed coin consolation for its tier instead: 50 coins at Rare, 75 at Super Rare, 150 at Epic, 300 at Mythic and 500 at Legendary. The rarity odds never change with what you own. The weights below are the starting weights, before any reward you have exhausted is removed.

Full reward table

“Within tier” is the chance of a reward once that rarity has been rolled. “Overall” is the chance per Drop opened with no minimum rarity banked, for a player who owns none of the cosmetics involved.

TierRewardWithin tierOverall
Rare
50%
150 coins15%7.50%
200 coins18%9.00%
250 coins12%6.00%
1 single-use item35%17.50%
Entry-tier shop cosmetic20%10.00%
Super Rare
28%
300 coins20%5.60%
400 coins15%4.20%
2 single-use items30%8.40%
Mid-tier shop cosmetic35%9.80%
Epic
15%
600 coins25%3.75%
High-tier shop cosmetic60%9.00%
Copper frame15%2.25%
Mythic
5%
1,000 coins20%1.00%
Premium shop cosmetic60%3.00%
Onyx, Amber or Jade frame20%1.00%
Legendary
2%
2,000 coins15%0.30%
Past-Path exclusive cosmetic50%1.00%
Top-tier shop cosmetic35%0.70%

Single-use items are drawn evenly from Skateboard, Energy Drink, Pickpocket, Banana Peel and Rubber Soles, among the types you have room for. Your inventory holds five of each type. A type already at that cap is left out of the draw, and a type with room for the whole reward is preferred over one that can only take part of it. Anything that will not fit, whether a whole reward when every type is at the cap or the second item of a pair when one slot is free, is paid as coins instead, at half the item’s shop price rounded to the nearest coin. Cosmetic rewards name a value band, not a specific item: one cosmetic of that band is then drawn evenly from every qualifying item in the shop catalog, so the odds above stay accurate as the catalog grows.

Past-Path exclusives

The Legendary tier can award cosmetics that were exclusive to a previous season’s Path and are not sold in the shop. These are the only rewards in WalkOff that cannot be bought outright, which is what the Legendary tier exists to chase.

A season’s cosmetics enter this pool when that season ends. The current season’s items can never appear in a Drop while it is still running. Until the first season has graduated, this pool is empty and its 50% share is redistributed across the other Legendary rewards, raising each of them proportionally. Once the pool exists, owning every exclusive in it removes that reward from your roll in the same way, and the Legendary consolation is paid only once the Mythic-band cosmetics are yours as well. The Pro Frame is deliberately excluded: it marks an active subscription, not a season you played.

How Drops are obtained

Sneaker Drops can be bought with in-game coins in the shop, and are also awarded free through daily streak rewards and the seasonal Path. Coins can be earned through gameplay or purchased with real money through Apple’s in-app purchase system.

There is no daily limit on the number of Sneaker Drops you may purchase. Coins spent on Drops are non-refundable, and the odds above do not improve with the number of Drops opened. Every Drop is rolled independently against the same table.

No real-world value

Items awarded from Sneaker Drops are virtual items used only inside WalkOff. They have no monetary value, cannot be redeemed for real currency or goods, and cannot be traded, sold, or transferred to other accounts. See our Terms of Service §4 for details on Virtual Items.

Modifications

WalkOff reserves the right to modify the rates, rarity pools, and reward composition of Sneaker Drops at any time. Material changes to drop rates will be reflected on this page and in the in-app disclosure prior to purchase. We do not retroactively modify the outcome of any Sneaker Drop already purchased.

Last updated: October 25, 2026 · Questions? [email protected]